noodle feet

noodleFeet

noodleFeet : Animating the Noodle

I’ve spent the last week learning After Effects. For someone who uses Illustrator on a daily basis, this feels a lot like discovering the magic hat from Fantasia. Among other things, AE allows you to turn a vector based 2D image into a fully rigged character for animation… and it’s even easier to do than you’d think. I had the idea a while ago to make a series of videos about Noodle and his adventures to Mars… The original plan was that they would be stop-motion shorts, made with a tiny 3D printed version of noodle as the puppet. There is no better terrain to fake as the surface of Mars than our very own desert outskirts… but alas, it is HOT out these days. Even if I could handle the relentless sun (which I can’t because I am WHITE), the PLA that the tiny noodle is made out of cannot. So much for the stop-motion thing. For scale (his eyes…

noodleFeet

noodleFeet : Looks Like a Noodle

HEAD : I can’t find a damn semi-transparent mixing bowl to appropriate as Noodle’s noggin. So, I went with a plastic bowl I bought a while back because it was Robot Army gray and yellow. The size isn’t right, but tilted at an angle with his eyes poking out it looks a lot like a helmet… and I’m okay with that. SHOULDERS : I went to the store with Mark yesterday and searched through all of the collars in the pet isle to find a replacement for his old harness which no longer fits around his new planetary gear assembly. There were many small kitty-sized bands with big jingly bells… but not a single one was in neon yellow. So I didn’t bother getting any. In leu, I smashed noodle’s old harness back onto his gear box so that if needed I can still hook him into the leash hanging from the ceiling above the work…

noodleFeet

noodleFeet : Goes Metal

I’ve relied on 3D printing for so many of my prototypes lately, and have finally come to a point where plastic won’t cut it any longer. I require metal, in this case aluminum. The likes of which I ordered from McMaster-Carr and received in the mail last week. I literally spent the majority of the weekend meditating over how to measure my cuts and holes… as for the first time in a long time, their accuracy and placement was entirely up to me and my calipers, not some Cartesian goo plotter as I’m so spoiled by… While everyone was downing beer and watching the Stuperbowl, I was in the garage with Mark playing with his father’s ancient drill press. He eyeballed one axis, I checked it against the other, and we were able to punch the 24 holes needed on the four pieces of aluminum tubing which would soon be noodleFeet’s strong new legs. As…

noodleFeet

noodleFeet : Proof of Concept

Last week I started building a new robot who I’m calling noodleFeet! He is essentially a spider-type walker who will locate nearby legs, approach and then lean on them. In addition to having that specific purpose, he needs to look a particular way. I’ve been drawing him in the margin of my notes for weeks now, so he’s become something of a character to me: In order to make a robot that does these things, I need to design the mechanism itself and how it will be attached to the motors driving the motion (challenging and fun). At the same time I need to learn about Open CV and figure out how to make a computer recognize all the different shapes that legs come in. This will involve a camera and some coding (hard and not fun). With these two elements combined, I’ll eventually end up with a leg hugger…… or leaner. I’ll talk about the details of those steps when…