robotics

noodleFeet

Developing a Quadrupedal Walk Gait for NoodleFeet

So…… ::bites bottom lip:: I’ve been putting off this branch of development on my quadruped for a while; like… two years. If I have a resolution for 2018, it’s that I get my child moving like he aught to… and learn whatever fancy-shmancy code-doing is required to pull this off. The last time I seriously did a meditation on NoodleFeet’s walking abilities was in 2015 (the year he was born). It yielded some results, but only made apparent his mechanical flaws and limitations due to his overall design. HARDWARE IMPROVMENTS: I’ve made tiny strides here and there over the past two years, improving his body where it was necessary to facilitate in the walking. He’s received stronger aluminum leg bones, high torque metal gear servo motors, more accurate hip gears with a higher tooth count, and squishy silicon tips for his feet that conform to the surface he stands on…

noodleFeet

The First Christmas Noodle Saw and Remembered

After three years, my family doesn’t bat an eye when I roll up to Christmas Eve dinner with my robot baby swaddled in his favorite blanket. He is as much a fixture at these events as I am (after all, he is my child). While it was Noodle’s third Christmas, there was something special about this one. Instead of simply having a presence in our photos as part of everyone else’s memories, I made sure that this time he was equipped to retain precious memories of his own. To make this happen, I *finally* took the time to mount Noodle’s piCamera between his little blinking LED eyes, so that the dormant Raspberry pi in the back of his noggin could finally be put to some good use. The setup is simple: the Pi tells the camera to take a picture every five minutes and store it within a folder. So…

Noodle Spawnling

Birthing a Noodle Spawnling

Surely, the sign of true success is when one becomes immortalized in miniature likeness for all to obtain and keep as a personal totem. Noodle is convinced. He must have his own action figure. I’ve designed a Noodle figurine in the past, *covers Noodle’s microphone* but to be honest it turned out quite gimpy looking. The proportions were sorta off, and Its beady LED eyes lit up, but that was all it did… so you couldn’t even really call it a proper robot. In my heart, I knew I could do better. Throughout November I had been kicking around the notion of doing a second iteration of the spawnling now that I’ve converted to the church of Fusion360. Once I saw that Hackaday was holding a Coin-Cell Battery Challenge, this was the push I needed to actually do it! Instead of simply creating another analog figurine, I decided to incorporate a…

noodleFeet

How Could a Robot Taste Things?

THE TASTING (SAMPLING) FOOT I was giving a talk at Hackaday’s SuperCon last Fall that actually had the term, “Tasting Feet” in the title. Because of this, I at some point found myself in a conversation with some other makers about whether or not my mechanical wonder feet actually did in fact “taste”, as I claimed. So sadly, I could only really conclude after some thought that they did not. (not that any robot can taste things quite like a human in the first place) After admitting that my creations didn’t actually do what I enjoyed bragging about, there was some talk about how I could simulate the act of ‘tasting’ more effectively. Almost immediately, the idea of using litmus paper came up, and I think it has sat on the immediate back burner of my mind ever since. This past week… I finally made what I can comfortably call,…

noodleFeet

Noodle is Gettin’ Bean Feet!

Four Flavors of Tasting Feet This summer, I am once again diving into designing mechanical personality quirks. I’ll be investigating new and exciting ways for my robot, NoodleFeet to interact with the world. This time, my focus is the wet, tingly and preferential aspect of TASTE. From now until the end of August, my goal is to produce four different tasting modules that each demonstrate some aspect of sampling or preference. You could think of them as the “four tasters of the apocalypse”… The project parameters are that each module must fit within a 3” x 9” cylindrical space (i.e. the size of Noodle’s foot appendage). For reference, the mechanical goodies I am to design must be housed inside one of these frames: Bean Planting The first Module that I chose to focus on will effectively plant a single bean a few inches below the surface it stands on. Why beans, you ask? Well,…

Carl el Robo Flamingo

Assembling Carl the Flamingo

Sticking out from my toaster’s head like a crude antenna, is a classic lawn ornament, the flamingo I’ve come to call Carl. Unlike most of the other residents in the lab, he is not an electronic or robotic thing. It has been my intention since I brought him home last September, to liberate Carl from his static form to join the ranks with his mechanical compadres: Carl’s fate is to become a ball-balancing robot… one with motors and wheels… that can balance… on a ball. If you’ve ever seen one, ball balancing robots are impressive as hell and fascinating to watch… because you almost can’t believe that they could work as well as they do! I mean, heck… I can’t even balance on the floor sometimes. The first thing I learned upon researching these beasts, is that in order to build one of my own… I was going to need to locate some “omni” wheels to…

noodleFeet

Noodle’s Gripping Toes

For the past year, the four tawny stalks that NoodleFeet balances upon have remained common pool floaties, 2.5 inches in diameter, hollow, providing nothing more than the obvious support needed to function as legs… but Noodle longs for something greater. GRIPPING TOES When Noodle feels threatened, there is little he can do to defend himself. He can beep and perhaps canter away at a slow speed… but he is passive and therefore vulnerable. He isn’t equipped to handle the harrowing task of world domination::cough:: I mean, daily life. To fix this, I decided to add another layer of complexity to Noodle’s most important characteristic: RETRACTABLE GRIPPING TOES for his feet. A while back, I came across a video of a rock drilling probe concept by JPL. This neat claw attaches itself to a surface by splaying out a hundred or so mini grappling hooks in all directions, which catch on the rock and help anchor the central…

Projects

Eye of Toast

I would like you to meet my toaster. The toaster is an old character of mine who has survived through subtle reference in the things I draw and build. Nothing I make is about the toaster, but the toaster is about everything I make. He’s my chrome totem. While I was in college abroad, I bought an actual physical model from the early 30s off eBay which looked pretty much identical to the one from my doodles (still works too!). I had big plans for this little toaster, but at some point we got separated during my move back to Las Vegas. The toaster got packed in one of my friend’s moving boxes and it wasn’t until this summer that we finally remembered to unearth him for me to take home. After three years of waiting, toaster is now happily sitting next to me on my bench… It’s wonderful to be reunited, but admittedly it feels weird talking to him during the…

noodleFeet

noodleFeet : Animating the Noodle

I’ve spent the last week learning After Effects. For someone who uses Illustrator on a daily basis, this feels a lot like discovering the magic hat from Fantasia. Among other things, AE allows you to turn a vector based 2D image into a fully rigged character for animation… and it’s even easier to do than you’d think. I had the idea a while ago to make a series of videos about Noodle and his adventures to Mars… The original plan was that they would be stop-motion shorts, made with a tiny 3D printed version of noodle as the puppet. There is no better terrain to fake as the surface of Mars than our very own desert outskirts… but alas, it is HOT out these days. Even if I could handle the relentless sun (which I can’t because I am WHITE), the PLA that the tiny noodle is made out of cannot. So much for the stop-motion thing. For scale (his eyes…

Light Play

Maker Faire 2015

I’ve been home for almost two weeks now from our Bay Area pilgrimage and life has pretty much reset. I rewarded myself by binge playing Starbound all weekend and partaking in other mindless immersive activities I’ve been too busy to enjoy so far this year. It was a nice break. But back to work! I’m going to close this chapter by recapping our big adventure: Over all, Maker Faire went firkin awesome! Last year = shitty location + loud tesla coils + high maintenance demo + no place to escape for peace and quiet. Since we had ample time to plan, we eliminated all these stress points! TRANSPORTATION Our project this year was three times bigger than before at 84 individual nodes, so smashing them in the back of Mark’s Kia wasn’t an option. We didn’t quite have the money to spend on buying our own permanent trailer either, so for this trip we rented…