delta robot

Light Play

Light Play : Half Way There

I’m tired. I will forever look at big art installations and wonder with silent reverence if there were two people at some point sitting on their couch at three in the morning assembling parts to the thing by hand. Any how… WE’RE HALF WAY THERE! Two days ago everything came together at last. One by one we tested and plugged the new babies into their happy little nests. We even named a whole pallet after our favorite characters from Create TV, which we’ve had on in the background while doing a lot of the manual labor. Long story short, Mark fired up his Netbeans GUI and everything just worked. With a little tweaking over the weekend we got the 42 little ones to behave more or less like we were imagining. Mark even figure out how to turn off the stupid thing in the Kinect example code that waits for a hand wave…

Light Play

Light Play : Spawning for Maker Faire

Maker Faire in San Mateo is imminent! Last year my partner Mark and I showed an installation of 30 delta robots which mimicked the physical gestures of people. All of the robots however did the exact same thing… which was impressive if you’ve never seen them before, but hardly to the extent of awesome I have in mind for the project. Though we’ve been working hard, Light Play still has a long way to go development-wise. Until they’re feeding off neural input and hopping through cities in flocks, I’m continuing to slowly expand our numbers. For now, that number is 84, which doesn’t seem like a whole lot in the face of the thousand I dream of having… yet as I sit on the couch night after night building these little monsters, 84 feels plenty enough to my calloused finger-tips: This is what takes the most time to assemble. The motors mounted to their…

Light Play

Robot Army : Final Stretch

There was an old woman who lived in a shoe… who had so many deltas she didn’t know what to do. So she put them in boxes and shipped them away, to twelve different countries so they could revolt and take over the world one day… hehe. We’ve shipped about 150 kits at this point. The poor printer has been running at a minimum of ten hours ever single day for the past six months and I’m starting to feel like I should buy it a drink or something. I estimate we should be sending the last troops out to their perspective families within the next 2-3 weeks. That means this whole Kickstarter process from the brainstorming of the campaign all the way to the end has taken one whole year: November to November ( ! ). The eBook : The final thing I need to do once all is said and…

Light Play

Robot Army : Shipping at Last

Much to my dismay… I woke up last week to find that it was September. While I struggle to remember where the summer went, I think I’ll make myself a cup of chai and recap whats been going on in the past month or so. The most exciting thing to take place was our dry run at SYN Shop. We invited a small number of people who preordered kits back in February to be the first to pick up their newly adopted robots in exchange for testing out our instructions. Everything went smoothy, however I’m still sitting here editing the instructions… and I’m tired of looking at them. ::shakes fist:: As much as I thought I had boiled down the steps… I need to expand several of them out even more to make absolute sure that people can’t skip or misread them. It’s taxing >.< I definitely need to do a…

DefCon Projects

DefCon 22

Sunday evening I collapsed on the couch with a nice big glass of red wine after having unloaded the very last of our stuff back into the house… thankful that I’m alive, in one piece, and that nothing critical went wrong this weekend. I have more awesome memories for the grey squishy hard drive. Here are the highlights on a few of my experiences : Our Kids’ Second Big Recital >.< DELTAS! They were there! This being our second time attending the con, we wanted to participate by bringing our own taste to the medicine. Friday night during the event of random fun and mischief, we had a nice dark sliver of space to set up all of our babies in. The best part being that we didn’t have any rules or restrictions for the space we were showing in like at Maker Faire. We could pretty much do anything we wanted; our own cooler filled with…

DefCon Projects

The Road to DefCon 22

It’s that special time of year again (already!?). Summer is swiftly coming to a close and I’m stupid busy planning for that infamous weekend of mayhem known as DefCon. This conference is a good opportunity to learn something new while also bringing your own flavor to the stew. Here are a few ways I’m getting involved (and you can too!) : The Darknet Project Last year Jeff’s friend, Smitty, started a new type of competition called the Darknet Project, loosely based on the novel, Daemon. This event is a live RPG meant to lead you around the convention following clues, learning new skills in order to solve puzzles and ultimately progressing a quest line. Due to chance, he recruited me to develop his brand and make a bunch of spiffy propaganda to help promote the project. Long story short, the contest is going to span more this year and we had a larger budget for visual stuffs. So far…

Light Play

Robot Army : Brains!

Ok, I feel warm and fluffy right now… in a nostalgic sense. Our brain boards just came in the mail this morning from OSH Park. This was one of the last big checklist items that we were waiting on. The box contained over 300 little hexagons and deceptively weighed more than I was expecting. As I opened it and laid the sheets of royal purple and gold across the table I relived the memory of sitting at SYN Shop sometime last summer when I drew this : This was the first brain sketch. It would be the fourth board I ever designed in Eagle, and the very first I would ever send away to have professionally fabricated : Since then Mark, with all of his engineering prowess, has taken over the task and made an even better brain for the deltas. It’s taken us five revisions to get it just right… Along the…

Light Play

Robot Army : Production Mode + Lime Light

Mark and I are FACTORY Now that the hype and excitement of Maker Faire has passed, we’ve buckled down and gone headlong into Fulfillment mode. Last week we started bagging things, like steel balls and hardware : The acrylic base pieces are in a cue to be fabricated, and our Rev. E brain boards will be sent in sometime this week once we verify that these- yes THESE are the final rendition to be included in the kit. Our friend Andrew from SYN Shop is also helping us mass produce our parts on his fleet of 3D printers. The production of the robot parts is what will potentially push shipment back the most. Luckily though, Andrew also taught us how to make use of our second extruder so that we can print the same amount of parts in half the time. Since we’re getting twice as many parts in a day as we…

Light Play

Robot Army : Family Photos

While waiting for parts and components to funnel our way, Mark and I got around to taking some promotional photos of our brood. We have these 30 cool robots and soon enough we hope to start displaying them around town. Getting the word out about them is a must, and nothing conveys the idea of a dancing field of light wielding minions better than long exposure shots like these! I can’t wait until all 200 of them are built and dancing. ^.^ To see the whole album visit here : Long Exposure Shoot Maybe we’ll try getting them to spell out words… =o

Light Play

Robot Army : Maker Faire

Mark and I rolled into Vegas yesterday right before the sun started to bow out of the sky. We stopped at Chipotle and picked up some over-stuffed puppy bags to push into our faces with beer upon finally returning to the house we left in pieces a week earlier. It felt like we had survived the apocalypse. After that ice-cold Carona we untethered everything from the clump in the back of Mark’s Kia and began dragging things into the house where they belonged. Once all three pallets of robots made it onto the table we both collapsed on the couch and giggled in delirious exhaustion. Maker Faire was exactly like it was last year; bursting with stimuli. The visuals were nonstop, even being trapped in our booth the whole time… which was right next to the bleeding stage Arc Attack performs on. I don’t care for tesla coils. They’re cool, but I don’t…