art tech

Light Play

Robot Army : Our First Rush

There were some experiences involved with launching a Kickstarter that I had been heavily anticipating. The most obvious of which being the excitement that follows your first big rush of backers. – Sort of like Christmas, but in the form of a global affirmation that your ideas are liked, understood, and that there is a place in the world for people who dare to seize their dreams. Though Mark and I were off to a respectable start… our momentum pittered out rather quickly and for a good day and a half we crawled through six or seven percent. It was agonizing. Maybe we were expecting too much. Since we haven’t yet been picked up by any major feeds, its been a matter of sitting in front of the laptop every morning and kindly reminding/begging people to post about our project and help us get the word out. After blasting yet…

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Robot Army : LAUNCH!

In spite of all of the things that looked like they were going to delay us, we got approved in time for our February 1st deadline and launch at midnight! ON TIME! (WOOOO!!!!) CHECK IT OUT! : ROBOT ARMY STARTER KIT Today has been exhausting. We’ve been blasting all of the social channels and so far things are off to a pretty promising start… although Mark and I are both running on empty. We were up until close to 3am last night because we were too excited to sleep. It’s taken everything we’ve got not to just sit and hit the refresh button on our KS page all day long… so we’re getting stuff done at the shop… like set up a nice display in the window. We plan to make it look like a pet shop window, with graph paper shaving and food bowls filled with scrap electronics… so…

Light Play

Robot Army : Kinect and Kinematics

All day Tuesday Mark messed with the delta math trying to map the motors to the Kinect input. It seemed like no progress was to be made until the 11th hour when he ran his code and everything suddenly went from fail to working perfectly. So that spooky kinematics hurdle has now been cleared. Today is turning out to be a bit stressful. I’m preparing to leave for a ten-day winter pilgrimage back east to visit family, and as such am going over a list of things that Mark and I must both take care of over the duration that we are not conjoined at the hip. He’ll be handling all the tangible stuff – while I crunch numbers and go into deep marketing mode. In other news, we were able to do some actual “light playing” this weekend. As a member of our hackerspace suggested, it would be really…

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Robot Army : Kinect Success!

Today was cold. I drove to Mark’s with frost caked on my car from the morning dew. BRR. Once I arrived, I drank a million cups of coffee and attempted to get some work done on my spread sheet… but let’s be honest, everything I did today was boring (prices and PR), and everything Mark did was amazing. So lets focus on his achievements. Ever since Saturday Mark and I have both been trying to figure out how to get the Kinect communicating with some servo motors. It seems that all the example code on the internet no longer compiles because of some issue between the new processing, java, and Arduino. In short, Mark began from scratch and at last today, typed in the magic numbers that made everything work. The Kinect isn’t controlling actual delta robot kinematics however. For today, the triumph is in having mapped a motor to each…

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Robot Army : Delta Goes to Florida

Suz and Pawel are going to a robotics conference in Florida on Wednesday with one of my children in tow. In preparation, Mark came up with some demo code to run various routines at random which were inspired by the movements of my parrot, Mango. The little-one will bob and wiggle, attracting attention for a full weekend (while simultaneously being stress tested for endurance). Suz promises to send me some footage of the delta doing its thing, as well as get feedback from the crowd. It is World Domination night at SYN Shop right now, my time to hold the fort. There’s a pretty good turn out and the room is buzzing with people working on projects, which makes me really happy to see. My promo cards came in the mail, and I’ve already handed out half the box in stacks for everyone I know to spread the word. Tomorrow I head back over to…

General Stuff

I’m Pretty Darn Thankful

So it’s that special time of year when my Polish family (and friends) jam into my grandmother’s living room for an evening of decadent eating and potential drunken arguments to the tune of Il Volo (the teenage Italian opera singing trio my mom is currently obsessed with). New additions to this years feast are my cousin’s husband Andy (welcome to the family bro!) and Mark, who we baptized in sour cream two weeks ago… so he’s technically a Pollock now and I think my mom officially claimed him as her own- but anyhow. They’ll get whats coming to them soon enough. As I sit here, basking in the aroma of Jeff’s homemade apple pie cooking in the oven, I reflect on the past year and all that I am truly thankful for (I’m going to get emo for a second now). It was just last November that I was preparing…

Light Play

Robot Army : Ditching the EEG

After a jolly romp to Quick Care to get antibiotics for my fluffy sinus, I ‘m in bed again writing emails. This PR stuff so far is feeling a lot like standing on my tip toes while shouting through a cardboard tube. >.< I did head down to SYN Shop yesterday for my first late night hang out since this spring. One of Mark’s old friends from Sun, Tsutomu, was in town for LDI (the lighting trade show) and I got to pick his brain while I was there. He was a great wealth of knowledge and gave some good feedback about me and Mark’s collaborative work as well as my light installation. Long story short, he persuaded me from using an EEG to control the robots like I was planning to. He voiced everything I had already assumed about the reality of using neural input to control anything electronic. Brain noise…

Goggles

Disco Bug Goggles

[JUST TO MAKE THIS CLEAR: I do not use any of adafruit’s LED products in my goggles. These and all others on Robotic Arts are original pieces of work… and their editors should learn to cite things better.] It’s been a little while since I’ve pushed out a pair of goggles. It seemed like a good time to do so with October being the anniversary of when I created my first set, the 3D light goggles. I didn’t do anything new and unusual with this set. In fact, my goal was to see how interesting I could get these to look without the use of a micro controller. I keep getting asked if I sell these things, and I am too stubborn and sentimental to part with any of the others I’ve made in the past. This is a low-cost, ‘all that glitters’ pair that simply blinks and has the…